Class
A class is a description of a set of objects that share the same responsibilities, relationships, operations, attributes, and semantics.
UML representation: Class.
Worker: Designer
Optionality: Using any of the «entity», «boundary», and «control» stereotypes is optional.
Reports: Class Report
More information: Guidelines: Design Class

Purpose To top of page

The following people use the classes:

  • Implementers for a specification when they implement the classes.
  • Designers of other parts of the system to understand how their functionality can be used, and what their relationships means.
  • Use-case designers, to instantiate them in use-case realizations.
  • Those who design the next version of the system to understand the functionality in the design model.
  • Those who test the classes to plan testing activities.

Properties To top of page

Property Name

Brief Description

UML Representation

Name The name of the class. The attribute "Name" on model element.
Brief Description A brief description of the role and purpose of the class. Tagged value, of type "short text".
Responsibilities The responsibilities defined by the class. A (predefined) tagged value on the superclass "Type".
Relationships The relationships, such as generalizations, associations, and aggregations, in which the class participate. Owned by an enclosing package, via the aggregation "owns".
Operations The operations defined by the class. Owned by the superclass "Type" via the aggregation "members".
Attributes The attributes defined by the class. - " -
Special Requirements A textual description that collects all requirements, such as non-functional requirements, on the class that are not considered in the design model, but that need to be taken care of during implementation. Tagged value, of type "short text".
Diagrams Any diagrams local to the class, such as interaction diagrams or state diagrams. Owned by an enclosing package, via the aggregation "owns".

Timing To top of page

Classes relevant to the analysis of the system, and that are considered architecturally significant, are identified and described during the elaboration phase. The remaining classes are identified and described during the construction phase.

Responsibility To top of page

A designer is responsible for the integrity of the class, ensuring that:

  • The class fulfills the requirements made on it from the use-case realizations in which it participates.
  • The class is as independent as possible of other classes.
  • The properties of the class, including its responsibilities, uni-directional relationships, operations, and attributes, are justified and kept consistent with each other.
  • The role of the class in bi-directional relationships in which it is involved is clear and intuitive.
  • The visibilities of its members, primarily operations and attributes, are correct. A visibility can be "public," "private," and so on.
  • The scope of its members, primarily operations and attributes, are correct. A scope is "true" for a type/class scope, and "false" for an object/instance scope.
  • The Special Requirements are readable and suit their purpose.
  • The diagrams describing the class are readable and consistent with the other properties.

It is recommended that the designer responsible for a class is also responsible for its enclosing design package; for more information, see Design Package.

Tailoring To top of page

Entity Classes

  • Entity classes are useful in all systems handling long-lived (persistent) objects.

Boundary Classes

  • Boundary classes are useful in all systems that demand some sort of interaction between the system and its users, or between the system and other systems.

Control Classes

  • Control classes are useful in all systems with complex behavior - systems that offer more than "fill-in-the-blank" use cases.
 

Display Rational Unified Process using frames

 

© Rational Software Corporation 1998 Rational Unified Process 5.1 (build 43)